The Real Reason Cyberpunk 2077 Was Delayed

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Looks like CD Project Red has their hands full in making sure that Cyberpunk 2077 runs smoothing on current gen consoles, as the developer has commented that the PS4 and Xbox One versions has issues running the game that led to the delay, but they were working hard on fixing it which is what led to the game’s new release date.

In a recent teleconference call that was transcripted and released by CD Projekt Red themselves, CEO Adam Kicinski explained that the game was ready for PC and next-gen consoles in the PS5 and Xbox Series X|S, but technical issues were hampering the release of current gen versions that forced the company to postpone releasing the game for a month.

“I think we should have had the game playable at earlier stages. With such a big game, too many things may have been put together at a late stage. We should have had more playable builds earlier. Well, what can I add? We’re particularly focused on the content and on delivering the greatest games, but at the same time we believe we can organize the technical side by putting together playable versions earlier than before.

Regarding multiplayer – it’s a different project; we actually have initial prototypes and will keep them running throughout the whole course of production.

And of course there is one more thing: targeting future releases – probably – just for next-gen will help a lot. We are releasing a game which is, to be honest, a next-gen game, and we’re preparing it for fairly old machines, which poses certain unique challenges that won’t occur in future projects – at least in the next one.”

If you missed that bit of news, here’s our article on the Cyberpunk 2077 delay and new release schedule.

Cyberpunk 2077 will be released on December 10 for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC.

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