The Stunning Transformation of 'The Legend of Zelda'

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In addition to a franchise's successes, its failures influence its transformation over the years. Yes, it's time to talk about those games.

The two most well-known Zelda CD-i games, The Faces of Evil and The Wand of Gamelon were the first entries in the series to release on a non-Nintendo system on Oct. 10, 1993. If you've heard of them, you probably know that these titles faced a lot of backlash from gamers and critics. However, you might not have heard about the expectations that the developers dealt with during development.

A Zelda Universe interview with Dale DeSharone, the manager of the games' development team, revealed that the developers had a tight budget, short timeline and high standards to meet. Each game had a budget of $600,000 and a timeline of a little over a year. Yet, since it was a Nintendo franchise, the higher-ups had high expectations.

In retrospect, DeSharone thought that he and his team did well, considering all the constraints they had to handle. "Given the amount of time we had, and what we were creating at the time in terms of company infrastructure, I thought we did a good job," he told Zelda Universe.

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