Video Game Final Levels That Will Blow You Away

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B.J. Blazkowicz is going to kill Deathshead if he has to rip down the outer wall of Castle Wolfenstein to do it — and in a thrilling sequence late in 2014's Wolfenstein: The New Order, that's just what he does. Writers Jens Matthies and Tommy Tordsson Björk reconstructed Blazko into a heavily armed yet disarmingly human hero. Voiced by the incomparable Brian Bloom, Blazko is the Nazis' worst nightmare: a Polish, Jewish, blond-haired, blue-eyed beefcake, hell-bent on ensuring the Thousand Year Reich ends tonight.





Upper echelon level design, intense gameplay, franchise nostalgia and thrilling storytelling combine in the Castle. You blast your way through Nazis, Nazi dogs, Nazi robots, in hallway after hallway, over swastika'd floors, beneath strange, cryptic statues. Secret passageways allow for optional stealth combat. Farther into the compound, open areas protected by mounted guns restrict your movement.



You move through a laboratory full of creepy submerged human body parts and then you're tackled and poisoned and stabbed by Obersturmbannführer Engel's despicable errand boy. (Frau Engel watches via a video feed.) He stabs you, leans in, and whispers, "This woman is my life, you understand? My everything." You do understand. (How many times have you muttered something to Anya, as if she could hear you, Blazko?)





Then you pull the knife out of your chest kill the dirtbag the way he tried to kill you. You then meet up with Anya and the rest of the captured fighters who are in the middle of an escape. Blazko helps them escape, then the elevator malfunctions and traps him inside with just enough time to say a heartbreaking goodbye — which isn't so much a goodbye as an admission that the dream of a life together is just a dream. This brings us to the epic showdown on the rooftop with not one but two giant robots — the first inhabited by the brain of whichever soldier you let die, the second inhabited by Deathshead himself.



It's a thrilling video game ending made mind-rending by targeted narrative decisions. Blazko's relationship with Anya and the dream of a life together motivates him to forge on — even, paradoxically, at the expense of having an actual future with her. It's sad but it's truthful, and it pushes a well-designed, exciting final sequence over the top. It's so good, we can almost forgive MachineGames for follow-up Wolfenstein: The Old Blood's inexplicable mediocrity.



































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